websocket and user center
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//
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// SocketEngineClient.swift
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// Socket.IO-Client-Swift
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//
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// Created by Erik Little on 3/19/15.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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//
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import Foundation
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/// Declares that a type will be a delegate to an engine.
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@objc public protocol SocketEngineClient {
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// MARK: Methods
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/// Called when the engine errors.
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///
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/// - parameter reason: The reason the engine errored.
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func engineDidError(reason: String)
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/// Called when the engine closes.
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///
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/// - parameter reason: The reason that the engine closed.
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func engineDidClose(reason: String)
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/// Called when the engine opens.
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///
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/// - parameter reason: The reason the engine opened.
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func engineDidOpen(reason: String)
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/// Called when the engine receives a pong message.
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func engineDidReceivePong()
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/// Called when the engine sends a ping to the server.
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func engineDidSendPing()
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/// Called when the engine has a message that must be parsed.
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///
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/// - parameter msg: The message that needs parsing.
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func parseEngineMessage(_ msg: String)
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/// Called when the engine receives binary data.
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///
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/// - parameter data: The data the engine received.
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func parseEngineBinaryData(_ data: Data)
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}
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