UI修改读取定时
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//
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// UIView+Frame.h
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// FWChat
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//
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// Created by Yang on 16/1/25.
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// Copyright © 2016年 Yang. All rights reserved.
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//
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#import <UIKit/UIKit.h>
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@interface UIView (Frame)
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@property (nonatomic, assign) CGFloat x;
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@property (nonatomic, assign) CGFloat y;
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@property (nonatomic, assign) CGPoint origin;
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@property (nonatomic, assign) CGSize size;
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@property (nonatomic) CGFloat centerX;
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@property (nonatomic) CGFloat centerY;
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@property (nonatomic) CGFloat top;
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@property (nonatomic) CGFloat bottom;
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@property (nonatomic) CGFloat right;
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@property (nonatomic) CGFloat left;
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@property (nonatomic) CGFloat width;
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@property (nonatomic) CGFloat height;
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+ (instancetype)viewFromXib;
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/** 设置锚点 */
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- (void)setAnchorPoint:(CGPoint)anchorPoint;
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/** 设回默认锚点 */
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- (void)setDefaultAnchorPoint;
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@end
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@@ -0,0 +1,173 @@
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//
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// UIView+Frame.m
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// FWChat
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//
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// Created by Yang on 16/1/25.
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// Copyright © 2016年 Yang. All rights reserved.
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//
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#import "UIView+Frame.h"
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@implementation UIView (Frame)
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- (CGFloat)x
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{
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return self.frame.origin.x;
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}
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- (void)setX:(CGFloat)x
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{
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CGRect frame = self.frame;
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frame.origin.x = x;
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self.frame = frame;
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}
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- (CGFloat)y
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{
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return self.frame.origin.y;
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}
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- (void)setY:(CGFloat)y
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{
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CGRect frame = self.frame;
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frame.origin.y = y;
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self.frame = frame;
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}
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#pragma mark - Shortcuts for the coords
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- (CGFloat)top
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{
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return self.frame.origin.y;
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}
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- (void)setTop:(CGFloat)y
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{
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CGRect frame = self.frame;
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frame.origin.y = y;
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self.frame = frame;
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}
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- (CGFloat)right
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{
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return self.frame.origin.x + self.frame.size.width;
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}
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- (void)setRight:(CGFloat)right
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{
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CGRect frame = self.frame;
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frame.origin.x = right - self.frame.size.width;
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self.frame = frame;
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}
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- (CGFloat)bottom
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{
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return self.frame.origin.y + self.frame.size.height;
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}
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- (void)setBottom:(CGFloat)bottom
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{
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CGRect frame = self.frame;
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frame.origin.y = bottom - self.frame.size.height;
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self.frame = frame;
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}
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- (CGFloat)left
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{
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return self.frame.origin.x;
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}
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- (void)setLeft:(CGFloat)x
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{
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CGRect frame = self.frame;
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frame.origin.x = x;
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self.frame = frame;
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}
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- (CGFloat)width
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{
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return self.frame.size.width;
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}
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- (void)setWidth:(CGFloat)width
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{
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CGRect frame = self.frame;
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frame.size.width = width;
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self.frame = frame;
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}
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- (CGFloat)height
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{
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return self.frame.size.height;
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}
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- (void)setHeight:(CGFloat)height
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{
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CGRect frame = self.frame;
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frame.size.height = height;
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self.frame = frame;
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}
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#pragma mark - Shortcuts for frame properties
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- (CGPoint)origin {
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return self.frame.origin;
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}
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- (void)setOrigin:(CGPoint)origin {
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CGRect frame = self.frame;
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frame.origin = origin;
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self.frame = frame;
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}
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- (CGSize)size {
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return self.frame.size;
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}
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- (void)setSize:(CGSize)size {
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CGRect frame = self.frame;
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frame.size = size;
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self.frame = frame;
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}
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#pragma mark - Shortcuts for positions
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- (CGFloat)centerX {
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return self.center.x;
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}
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- (void)setCenterX:(CGFloat)centerX {
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self.center = CGPointMake(centerX, self.center.y);
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}
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- (CGFloat)centerY {
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return self.center.y;
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}
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- (void)setCenterY:(CGFloat)centerY {
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self.center = CGPointMake(self.center.x, centerY);
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}
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+ (instancetype)viewFromXib
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{
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return [[[NSBundle mainBundle] loadNibNamed:NSStringFromClass(self) owner:nil options:nil] lastObject];
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}
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- (void)setAnchorPoint:(CGPoint)anchorPoint
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{
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CGPoint oldOrigin = self.frame.origin;
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self.layer.anchorPoint = anchorPoint;
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CGPoint newOrigin = self.frame.origin;
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CGPoint transition;
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transition.x = newOrigin.x - oldOrigin.x;
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transition.y = newOrigin.y - oldOrigin.y;
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self.center = CGPointMake (self.center.x - transition.x, self.center.y - transition.y);
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}
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- (void)setDefaultAnchorPoint
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{
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[self setAnchorPoint:CGPointMake(0.5f, 0.5f)];
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}
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@end
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