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//
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// MOBFSocket.h
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// CFNetworkDemo
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//
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// Created by fenghj on 15/8/18.
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// Copyright © 2015年 vimfung. All rights reserved.
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//
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#import <Foundation/Foundation.h>
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/**
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* Socket连接处理器
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*/
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typedef void (^MOBFTCPClientConnectedHandler) ();
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/**
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* Socket断开连接处理器
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*
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* @param error 错误信息
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*/
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typedef void (^MOBFTCPClientDisconnectedHandler) (NSError *error);
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/**
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* Socket接收数据处理器
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*
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* @param data 数据
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*/
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typedef void (^MOBFTCPClientReceiveDataHandler) (NSData *data);
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/**
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* Socket实现
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*/
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@interface MOBFTCPClient : NSObject
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/**
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* 主机
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*/
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@property (nonatomic, copy, readonly) NSString *host;
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/**
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* 端口
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*/
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@property (nonatomic, readonly) UInt32 port;
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/**
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* 初始化Socket
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*
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* @param host 主机名称
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* @param port 端口号
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*
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* @return Socket对象
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*/
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- (instancetype)initWithHost:(NSString *)host port:(UInt32)port;
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/**
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* 连接
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*
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* @return YES 连接成功,NO 连接失败
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*/
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- (BOOL)connect;
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/**
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* 断开连接
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*/
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- (void)disconnect;
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/**
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* 写入数据
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*
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* @param data 数据
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*/
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- (void)sendData:(NSData *)data;
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/**
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* 已连接事件
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*
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* @param handler 事件处理器
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*/
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- (void)onConnected:(MOBFTCPClientConnectedHandler)handler;
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/**
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* 已断开链接事件
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*
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* @param handler 事件处理器
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*/
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- (void)onDisconnected:(MOBFTCPClientDisconnectedHandler)handler;
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/**
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* 接收数据
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*
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* @param handler 事件处理器
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*/
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- (void)onReceiveData:(MOBFTCPClientReceiveDataHandler)handler;
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@end
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