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//
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// SVProgressHUD.h
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//
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// Copyright 2011-2014 Sam Vermette. All rights reserved.
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//
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// https://github.com/samvermette/SVProgressHUD
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//
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#import <UIKit/UIKit.h>
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#import <AvailabilityMacros.h>
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extern NSString * const SVProgressHUDDidReceiveTouchEventNotification;
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extern NSString * const SVProgressHUDDidTouchDownInsideNotification;
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extern NSString * const SVProgressHUDWillDisappearNotification;
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extern NSString * const SVProgressHUDDidDisappearNotification;
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extern NSString * const SVProgressHUDWillAppearNotification;
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extern NSString * const SVProgressHUDDidAppearNotification;
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extern NSString * const SVProgressHUDStatusUserInfoKey;
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typedef NS_ENUM(NSUInteger, SVProgressHUDMaskType) {
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SVProgressHUDMaskTypeNone = 1, // allow user interactions while HUD is displayed
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SVProgressHUDMaskTypeClear, // don't allow user interactions
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SVProgressHUDMaskTypeBlack, // don't allow user interactions and dim the UI in the back of the HUD
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SVProgressHUDMaskTypeGradient // don't allow user interactions and dim the UI with a a-la-alert-view background gradient
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};
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@interface SVProgressHUD : UIView
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#pragma mark - Customization
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+ (void)setBackgroundColor:(UIColor*)color; // default is [UIColor whiteColor]
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+ (void)setForegroundColor:(UIColor*)color; // default is [UIColor blackColor]
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+ (void)setRingThickness:(CGFloat)width; // default is 4 pt
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+ (void)setFont:(UIFont*)font; // default is [UIFont preferredFontForTextStyle:UIFontTextStyleSubheadline]
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+ (void)setInfoImage:(UIImage*)image; // default is the bundled info image provided by Freepik
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+ (void)setSuccessImage:(UIImage*)image; // default is the bundled success image provided by Freepik
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+ (void)setErrorImage:(UIImage*)image; // default is the bundled error image provided by Freepik
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+ (void)setDefaultMaskType:(SVProgressHUDMaskType)maskType; // default is SVProgressHUDMaskTypeNone
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+ (void)setViewForExtension:(UIView*)view; // default is nil, only used if #define SV_APP_EXTENSIONS is set
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#pragma mark - Show Methods
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+ (void)show;
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+ (void)showWithMaskType:(SVProgressHUDMaskType)maskType;
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+ (void)showWithStatus:(NSString*)status;
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+ (void)showWithStatus:(NSString*)status maskType:(SVProgressHUDMaskType)maskType;
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+ (void)showProgress:(float)progress;
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+ (void)showProgress:(float)progress maskType:(SVProgressHUDMaskType)maskType;
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+ (void)showProgress:(float)progress status:(NSString*)status;
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+ (void)showProgress:(float)progress status:(NSString*)status maskType:(SVProgressHUDMaskType)maskType;
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+ (void)setStatus:(NSString*)string; // change the HUD loading status while it's showing
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// stops the activity indicator, shows a glyph + status, and dismisses HUD a little bit later
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+ (void)showInfoWithStatus:(NSString *)string;
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+ (void)showInfoWithStatus:(NSString *)string maskType:(SVProgressHUDMaskType)maskType;
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+ (void)showSuccessWithStatus:(NSString*)string;
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+ (void)showSuccessWithStatus:(NSString*)string maskType:(SVProgressHUDMaskType)maskType;
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+ (void)showErrorWithStatus:(NSString *)string;
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+ (void)showErrorWithStatus:(NSString *)string maskType:(SVProgressHUDMaskType)maskType;
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// use 28x28 white pngs
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+ (void)showImage:(UIImage*)image status:(NSString*)status;
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+ (void)showImage:(UIImage*)image status:(NSString*)status maskType:(SVProgressHUDMaskType)maskType;
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+ (void)setOffsetFromCenter:(UIOffset)offset;
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+ (void)resetOffsetFromCenter;
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+ (void)popActivity; // decrease activity count, if activity count == 0 the HUD is dismissed
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+ (void)dismiss;
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+ (BOOL)isVisible;
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@end
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