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//
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// OpenGLView.h
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// iVideoCalls
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//
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// Created by Kiwaro Nigas on 12-12-4.
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// Copyright (c) 2012年 xizue.com. All rights reserved.
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//
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#import "P2PCInterface.h"
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#define g_w 352
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#define g_h 240
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enum {
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ATTRIBUTE_VERTEX,
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ATTRIBUTE_TEXCOORD,
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};
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// shape type
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enum {
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SHAPE_CIRCLE = 0,// 圆形
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SHAPE_180_HALF_SPHERE = 1,
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SHAPE_CYLIDER = 2,//圆柱
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SHAPE_BOWLE = 3,//碗状
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SHAPE_FOUR_SCREEN = 4,//四分屏
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};
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// fisheye type
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enum {
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FISHEYE_360 = 0,
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FISHEYE_180 = 1,
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};
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@protocol OpenGLRenderer
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- (BOOL) isValid;
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- (NSString *) fragmentShader;
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- (void) resolveUniforms: (GLuint) program;
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- (void) setFrame:(GAVFrame *)yuvFrame;
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- (BOOL) prepareRender;
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@end
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@protocol OpenGLViewDelegate <NSObject>
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-(void)onScreenShotted:(UIImage*)image;
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@optional
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-(void)onScreenShotted:(UIImage*)image timeInterval:(NSString *)timeInterval;//timeInterval秒
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@end
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@interface OpenGLView : UIView
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{
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EAGLContext *_context;
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GLuint _framebuffer;
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GLuint _renderbuffer;
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GLuint _depthbuffer;
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GLuint _program;
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GLint _uniformMatrix;
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id<OpenGLRenderer> _renderer;
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//YES表示渲染成功,退出时可截图;NO表示渲染失败或渲染未完成(一片黑),退出时不截图
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BOOL _isGetVideoFrame;
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CGFloat _viewScale;
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}
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@property (nonatomic) BOOL Initialized;
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@property (nonatomic) BOOL isScreenShotting;
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@property (nonatomic) BOOL captureFinishScreen;
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@property (nonatomic) BOOL isQuitMonitorInterface;//rtsp监控界面弹出修改
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@property (nonatomic) BOOL isFullScreen;
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@property (assign) id<OpenGLViewDelegate> delegate;
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- (id)initWithIsSupportFisheyeDevice:(BOOL)isSupportFisheyeDevice installType:(int)installType deviceID:(int)deviceID fishEyeType:(int)fishEyeType;
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- (BOOL)isvalid;
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- (void)render:(GAVFrame *)frame;
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- (UIImage *)glToUIImage;
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-(void)releseromotViewSet;
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-(void)getLastImgGoback;
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- (void) setFullScreenHeight:(int)iheight width:(int)iwidth fullScreen:(int)isFullScreen;
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- (void) setAccelerationX:(float)x Y:(float) y Z:(float)z;
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//init data
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- (void)initDataShapeWarpTextureWidth:(int)width textureHeight:(int)height windowWidth:(int)w_width windowHeight:(int)w_height installType:(int)installType deviceID:(int)deviceID fishEyeType:(int)fishEyeType;
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// zoom in/out
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- (void)setZoomInOpenGLView;
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- (void)setZoomOutOpenGLView;
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- (void)setZoomInOpenGLViewX:(float)x Y:(float)y;
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- (void)setZoomOutOpenGLViewX:(float)x Y:(float)y;
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//singalTap
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- (void)singalTapInOpenGLView;
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//setGestureMode
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- (void)setGestureModeInOpenGLView:(int)mode;
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//setKeyStatus
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- (void)setKeyStatusInOpenGLView:(int)key;
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//setFling
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- (void)setFlingInOpenGLViewX:(float)x Y:(float)y;
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//setMoveStep
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- (void)setMoveStepInOpenGLViewX:(float)x Y:(float)y dX:(float)dx dY:(float)dy;
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@end
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