Initial commit
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/*
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Erica Sadun, http://ericasadun.com
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iPhone Developer's Cookbook, 3.0 Edition
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BSD License, Use at your own risk
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*/
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#import "UIViewExt.h"
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CGPoint CGRectGetCenter(CGRect rect)
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{
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CGPoint pt;
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pt.x = CGRectGetMidX(rect);
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pt.y = CGRectGetMidY(rect);
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return pt;
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}
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CGRect CGRectMoveToCenter(CGRect rect, CGPoint center)
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{
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CGRect newrect = CGRectZero;
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newrect.origin.x = center.x-CGRectGetMidX(rect);
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newrect.origin.y = center.y-CGRectGetMidY(rect);
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newrect.size = rect.size;
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return newrect;
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}
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@implementation UIView (ViewGeometry)
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// Retrieve and set the origin
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- (CGPoint) origin
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{
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return self.frame.origin;
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}
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- (void) setOrigin: (CGPoint) aPoint
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{
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CGRect newframe = self.frame;
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newframe.origin = aPoint;
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self.frame = newframe;
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}
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// Retrieve and set the size
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- (CGSize) size
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{
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return self.frame.size;
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}
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- (void) setSize: (CGSize) aSize
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{
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CGRect newframe = self.frame;
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newframe.size = aSize;
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self.frame = newframe;
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}
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// Query other frame locations
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- (CGPoint) bottomRight
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{
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CGFloat x = self.frame.origin.x + self.frame.size.width;
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CGFloat y = self.frame.origin.y + self.frame.size.height;
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return CGPointMake(x, y);
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}
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- (CGPoint) bottomLeft
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{
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CGFloat x = self.frame.origin.x;
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CGFloat y = self.frame.origin.y + self.frame.size.height;
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return CGPointMake(x, y);
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}
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- (CGPoint) topRight
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{
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CGFloat x = self.frame.origin.x + self.frame.size.width;
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CGFloat y = self.frame.origin.y;
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return CGPointMake(x, y);
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}
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// Retrieve and set height, width, top, bottom, left, right
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- (CGFloat) height
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{
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return self.frame.size.height;
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}
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- (void) setHeight: (CGFloat) newheight
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{
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CGRect newframe = self.frame;
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newframe.size.height = newheight;
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self.frame = newframe;
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}
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- (CGFloat) width
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{
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return self.frame.size.width;
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}
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- (void) setWidth: (CGFloat) newwidth
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{
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CGRect newframe = self.frame;
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newframe.size.width = newwidth;
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self.frame = newframe;
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}
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- (CGFloat) top
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{
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return self.frame.origin.y;
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}
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- (void) setTop: (CGFloat) newtop
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{
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CGRect newframe = self.frame;
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newframe.origin.y = newtop;
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self.frame = newframe;
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}
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- (CGFloat) left
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{
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return self.frame.origin.x;
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}
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- (void) setLeft: (CGFloat) newleft
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{
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CGRect newframe = self.frame;
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newframe.origin.x = newleft;
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self.frame = newframe;
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}
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- (CGFloat) bottom
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{
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return self.frame.origin.y + self.frame.size.height;
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}
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- (void) setBottom: (CGFloat) newbottom
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{
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CGRect newframe = self.frame;
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newframe.origin.y = newbottom - self.frame.size.height;
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self.frame = newframe;
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}
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- (CGFloat) right
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{
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return self.frame.origin.x + self.frame.size.width;
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}
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- (void) setRight: (CGFloat) newright
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{
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CGFloat delta = newright - (self.frame.origin.x + self.frame.size.width);
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CGRect newframe = self.frame;
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newframe.origin.x += delta ;
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self.frame = newframe;
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}
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// Move via offset
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- (void) moveBy: (CGPoint) delta
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{
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CGPoint newcenter = self.center;
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newcenter.x += delta.x;
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newcenter.y += delta.y;
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self.center = newcenter;
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}
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// Scaling
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- (void) scaleBy: (CGFloat) scaleFactor
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{
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CGRect newframe = self.frame;
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newframe.size.width *= scaleFactor;
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newframe.size.height *= scaleFactor;
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self.frame = newframe;
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}
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// Ensure that both dimensions fit within the given size by scaling down
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- (void) fitInSize: (CGSize) aSize
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{
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CGFloat scale;
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CGRect newframe = self.frame;
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if (newframe.size.height && (newframe.size.height > aSize.height))
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{
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scale = aSize.height / newframe.size.height;
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newframe.size.width *= scale;
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newframe.size.height *= scale;
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}
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if (newframe.size.width && (newframe.size.width >= aSize.width))
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{
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scale = aSize.width / newframe.size.width;
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newframe.size.width *= scale;
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newframe.size.height *= scale;
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}
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self.frame = newframe;
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}
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@end
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