ifish/Ifish/ESPTouch/ESPTouAPI/Esptouchtask/ESPUDPSocketServer.m

198 lines
4.6 KiB
Objective-C
Executable File

//
// ESPUDPSocketServer.m
// EspTouchDemo
//
// Created by 白 桦 on 4/13/15.
// Copyright (c) 2015 白 桦. All rights reserved.
//
#import "ESPUDPSocketServer.h"
#include <sys/socket.h>
#include <netinet/in.h>
#include <arpa/inet.h>
#include <sys/types.h>
#include "ESPTouchTask.h"
@interface ESPUDPSocketServer ()
@property(nonatomic,assign) int _sck_fd;
@property(nonatomic,assign) int _port;
// it is used to check whether the socket is closed already to prevent close more than once.
// especially, when you close the socket second time, it is created just now, it will crash.
//
// // suppose fd1 = 4, fd1 belong to obj1
// e.g. int fd1 = socket(AF_INET,SOCK_DRAM,0);
// close(fd1);
//
// // suppose fd2 = 4 as well, fd2 belong to obj2
// int fd2 = socket(AF_INET,SOCK_DRAM,0);
//
// // obj1's dealloc() is called by system, so
// close(fd1);
//
// // Amazing!!! at the moment, fd2 is close by others
//
@property(nonatomic,assign) volatile bool _isClosed;
// it is used to lock the close method
@property(nonatomic,strong) volatile NSLock *_lock;
@end
@implementation ESPUDPSocketServer
- (id) initWithPort: (int) port AndSocketTimeout: (int) socketTimeout
{
self = [super init];
if (self)
{
// create local
self._lock = [[NSLock alloc]init];
// create socket
self._isClosed = NO;
self._sck_fd = socket(AF_INET,SOCK_DGRAM,0);
if (DEBUG_ON)
{
NSLog(@"##########################server init(): _sck_fd=%d", self._sck_fd);
}
if (self._sck_fd < 0)
{
if (DEBUG_ON)
{
perror("server: _skd_fd init() fail\n");
}
return nil;
}
// init socket params
struct sockaddr_in server_addr;
socklen_t addr_len;
memset(&server_addr, 0, sizeof(server_addr));
server_addr.sin_family = AF_INET;
server_addr.sin_port = htons(port);
server_addr.sin_addr.s_addr = INADDR_ANY;
addr_len = sizeof(server_addr);
// set broadcast
const int opt = 1;
if (setsockopt(self._sck_fd,SOL_SOCKET,SO_BROADCAST,(char *)&opt, sizeof(opt)) < 0)
{
if (DEBUG_ON)
{
perror("server init(): setsockopt SO_BROADCAST fail\n");
}
[self close];
return nil;
}
// set timeout
[self setSocketTimeout:socketTimeout];
// bind
if (bind(self._sck_fd, (struct sockaddr*)&server_addr, addr_len) < 0)
{
if (DEBUG_ON)
{
perror("server init(): bind fail\n");
}
[self close];
return nil;
}
}
return self;
}
// make sure the socket will be closed sometime
- (void)dealloc
{
if (DEBUG_ON)
{
NSLog(@"###################server dealloc()");
}
[self close];
}
- (void) close
{
[self._lock lock];
if (!self._isClosed)
{
if (DEBUG_ON)
{
NSLog(@"###################server close() fd=%d",self._sck_fd);
}
close(self._sck_fd);
self._isClosed = true;
}
[self._lock unlock];
}
- (void) interrupt
{
[self close];
}
- (void) setSocketTimeout: (int) timeout
{
struct timeval tv;
tv.tv_sec = timeout/1000;
tv.tv_usec = timeout%1000*1000;
if (setsockopt(self._sck_fd,SOL_SOCKET,SO_RCVTIMEO,(char *)&tv, sizeof(tv)) < 0)
{
if (DEBUG_ON)
{
perror("server: setsockopt SO_RCVTIMEO fail\n");
}
}
}
- (Byte) receiveOneByte
{
ssize_t recNumber = recv(self._sck_fd, _buffer, BUFFER_SIZE, 0);
if (recNumber > 0)
{
return _buffer[0];
}
else if(recNumber == 0)
{
if (DEBUG_ON)
{
perror("server: receiveOneByte socket is closed by the other\n");
}
}
else
{
if (DEBUG_ON)
{
perror("server: receiveOneByte fail\n");
}
}
return UINT8_MAX;
}
- (NSData *) receiveSpecLenBytes: (int)len
{
ssize_t recNumber = recv(self._sck_fd, _buffer, BUFFER_SIZE, 0);
if (recNumber==len)
{
NSData *data = [[NSData alloc]initWithBytes:_buffer length:recNumber];
return data;
}
else if(recNumber==0)
{
if (DEBUG_ON)
{
perror("server: receiveOneByte socket is closed by the other\n");
}
}
else if(recNumber<0)
{
if (DEBUG_ON)
{
perror("server: receiveOneByte fail\n");
}
}
else
{
// receive rubbish message, just ignore it
}
return nil;
}
@end