ifish/Ifish/ESPTouch/udp/ESPUDPSocketClient.m

265 lines
8.3 KiB
Objective-C

//
// ESPUDPSocketClient.m
// EspTouchDemo
//
// Created by fby on 4/13/15.
// Copyright (c) 2015 fby. All rights reserved.
//
#import "ESPUDPSocketClient.h"
#include <sys/socket.h>
#include <netinet/in.h>
#include <arpa/inet.h>
#import <netdb.h>
#include "ESPTouchTask.h"
#import "ESP_NetUtil.h"
#define SOCKET_NULL -1
@interface ESPUDPSocketClient ()
@property(nonatomic, assign) int _sck_fd4;
@property(nonatomic, assign) int _sck_fd6;
@property(nonatomic, assign) BOOL _isStop;
// it is used to check whether the socket is closed already to prevent close more than once.
// especially, when you close the socket second time, it is created just now, it will crash.
//
// // suppose fd1 = 4, fd1 belong to obj1
// e.g. int fd1 = socket(AF_INET,SOCK_DRAM,0);
// close(fd1);
//
// // suppose fd2 = 4 as well, fd2 belong to obj2
// int fd2 = socket(AF_INET,SOCK_DRAM,0);
//
// // obj1's dealloc() is called by system, so
// close(fd1);
//
// // Amazing!!! at the moment, fd2 is close by others
//
@property(nonatomic,assign) volatile BOOL _isClosed;
// it is used to lock the close method
@property(nonatomic,strong) volatile NSLock *_lock;
@end
@implementation ESPUDPSocketClient
- (id)init
{
self = [super init];
if (self)
{
self._isStop = NO;
self._sck_fd4 = SOCKET_NULL;
self._sck_fd6 = SOCKET_NULL;
self._sck_fd4 = socket(AF_INET,SOCK_DGRAM,0);
if (DEBUG_ON)
{
NSLog(@"##########################client init() _sck_fd4=%d",self._sck_fd4);
}
if (self._sck_fd4 < 0)
{
if (DEBUG_ON)
{
perror("client: init() _skd_fd4 init fail\n");
}
return nil;
}
self._sck_fd6 = socket(AF_INET6,SOCK_DGRAM,0);
if (DEBUG_ON)
{
NSLog(@"##########################client init() _sck_fd6=%d",self._sck_fd6);
}
if (self._sck_fd6 < 0)
{
if (DEBUG_ON)
{
perror("client: init() _skd_fd6 init fail\n");
}
return nil;
}
}
return self;
}
// make sure the socket will be closed sometime
- (void)dealloc
{
if (DEBUG_ON)
{
NSLog(@"###################client dealloc()");
}
[self close];
}
- (void) close
{
[self._lock lock];
if (!self._isClosed)
{
if (self._sck_fd4!=SOCKET_NULL) {
if (DEBUG_ON)
{
NSLog(@"###################client close() fd4=%d",self._sck_fd4);
}
close(self._sck_fd4);
self._sck_fd4 = SOCKET_NULL;
}
if (self._sck_fd6!=SOCKET_NULL) {
if (DEBUG_ON)
{
NSLog(@"###################client close() fd6=%d",self._sck_fd6);
}
close(self._sck_fd6);
self._sck_fd6 = SOCKET_NULL;
}
self._isClosed = YES;
}
[self._lock unlock];
}
- (void) interrupt
{
self._isStop = YES;
}
- (void) sendDataWithBytesArray2: (NSArray *) bytesArray2 ToTargetHostName: (NSString *)targetHostName WithPort: (int) port
andInterval: (long) interval
{
return [self sendDataWithBytesArray2:bytesArray2 Offset:0 Count:[bytesArray2 count] ToTargetHostName:targetHostName WithPort:port andInterval:interval];
}
- (void) sendDataWithBytesArray2Ipv4: (NSArray *) bytesArray2 Offset: (NSUInteger) offset Count: (NSUInteger) count ToTargetHostName: (NSString *)targetHostName WithPort: (int) port
andInterval: (long) interval
{
// init socket parameters
bool isBroadcast = [targetHostName isEqualToString:@"255.255.255.255"];
socklen_t addr_len;
struct sockaddr_in target_addr;
memset(&target_addr, 0, sizeof(target_addr));
target_addr.sin_family = AF_INET;
target_addr.sin_addr.s_addr = inet_addr([targetHostName cStringUsingEncoding:NSASCIIStringEncoding]);
target_addr.sin_port = htons(port);
addr_len = sizeof(target_addr);
if (isBroadcast) {
const int opt = 1;
// set whether the socket is broadcast or not
if (setsockopt(self._sck_fd4,SOL_SOCKET,SO_BROADCAST,(char *)&opt, sizeof(opt)) < 0)
{
if (DEBUG_ON)
{
perror("client: setsockopt SO_BROADCAST fail, but just ignore it\n");
}
// for the Ap will make some troubles when the phone send too many UDP packets,
// but we don't expect the UDP packet received by others, so just ignore it
}
}
// send data gotten from the array
for (NSUInteger i = offset; !self._isStop && i < offset + count; i++) {
// get data
NSData* data = [bytesArray2 objectAtIndex:i];
NSUInteger dataLen = [data length];
if (0 == dataLen)
{
continue;
}
Byte bytes[dataLen];
[data getBytes:bytes length:dataLen];
// send data
if (sendto(self._sck_fd4, bytes, dataLen, 0, (struct sockaddr*)&target_addr, addr_len) < 0)
{
if (DEBUG_ON)
{
perror("client: sendto fail, but just ignore it\n");
}
// for the Ap will make some troubles when the phone send too many UDP packets,
// but we don't expect the UDP packet received by others, so just ignore it
}
// sleep interval
usleep((useconds_t)(interval*1000));
}
// check whether the client is stop
if (self._isStop) {
[self close];
}
}
- (void) sendDataWithBytesArray2Ipv6: (NSArray *) bytesArray2 Offset: (NSUInteger) offset Count: (NSUInteger) count ToTargetHostName: (NSString *)targetHostName WithPort: (int) port
andInterval: (long) interval
{
// init socket parameters
socklen_t addr_len;
struct sockaddr_in6 target_addr6;
memset(&target_addr6, 0, sizeof(target_addr6));
target_addr6.sin6_family = AF_INET6;
target_addr6.sin6_port = htons(port);
addr_len = sizeof(target_addr6);
NSString *portStr = [NSString stringWithFormat:@"%hu",(uint16_t)port];
struct addrinfo *res0,hints;
memset(&hints, 0, sizeof(hints));
hints.ai_family = AF_INET6;
hints.ai_socktype = SOCK_DGRAM;
hints.ai_protocol = IPPROTO_UDP;
int gai_error = getaddrinfo([targetHostName UTF8String], [portStr UTF8String], &hints, &res0);
if (gai_error) {
perror("client: gai_error, stop");
return;
}
NSData *dstData = [NSData dataWithBytes:res0->ai_addr length:res0->ai_addrlen];
const void *dst = [dstData bytes];
socklen_t dstSize = addr_len;
// send data gotten from the array
for (NSUInteger i = offset; !self._isStop && i < offset + count; i++) {
// get data
NSData* data = [bytesArray2 objectAtIndex:i];
NSUInteger dataLen = [data length];
if (0 == dataLen)
{
continue;
}
Byte bytes[dataLen];
[data getBytes:bytes length:dataLen];
// send data
if (sendto(self._sck_fd6, bytes, dataLen, 0, dst, dstSize) < 0)
{
if (DEBUG_ON)
{
perror("client: sendto fail, but just ignore it\n");
}
// for the Ap will make some troubles when the phone send too many UDP packets,
// but we don't expect the UDP packet received by others, so just ignore it
}
// sleep interval
usleep((useconds_t)(interval*1000));
}
// check whether the client is stop
if (self._isStop) {
[self close];
}
}
- (void) sendDataWithBytesArray2: (NSArray *) bytesArray2 Offset: (NSUInteger) offset Count: (NSUInteger) count ToTargetHostName: (NSString *)targetHostName WithPort: (int) port
andInterval: (long) interval
{
// check data is valid
if (nil == bytesArray2 || 0 == [bytesArray2 count])
{
if (DEBUG_ON)
{
perror("client: data is null or data's length equals 0, so sendData fail\n");
}
[self close];
return;
}
if ([ESP_NetUtil isIPv4Addr:targetHostName]) {
[self sendDataWithBytesArray2Ipv4:bytesArray2 Offset:offset Count:count ToTargetHostName:targetHostName WithPort:port andInterval:interval];
} else {
[self sendDataWithBytesArray2Ipv6:bytesArray2 Offset:offset Count:count ToTargetHostName:targetHostName WithPort:port andInterval:interval];
}
}
@end